| DSU Motion Server |
The Cemuhook motion server |
| DSU Protocol |
The wire protocol itself |
| Game Mods Internals |
The DSX game mod packets, the trigger encodings, which controller each mod reaches, and when its effects end |
| Game Telemetry Internals |
The telemetry decoders, Auto-Detect, the Game Telemetry row, the wheel lights' hand-off and the Adaptive Trigger Effect action |
| Remote Link Internals |
Cross-PC device sharing on the wire |
| External Control Internals |
The profile control pipe, its command grammar, and the held-profile state |
| Steam Workshop Import Internals |
The VDF parser and config translator |
| Controller Audio Internals |
Speaker and haptic audio paths |
| Steam Controller Haptics Internals |
The 2026 pad's PCM actuator stream and the tone lane it falls back to |
| Sensa Haptics Internals |
Controller rumble as a Razer Sensa HD effect through Interhaptics |
| Peripheral Outputs Internals |
Lighting and rumble for mice, keyboards and vendor rows: links, claims, and the HID++, LED SDK, Chroma and GameSense backends |
| Virtual VR Controllers Internals |
One slot, a SteamVR hand pair, and the haptic return path |
| OpenXR Input Internals |
Talking to the OpenXR runtime directly, the headless session, and the three interaction profiles |
| Headset Head Tracking Internals |
The descriptor probe and rotation-to-rate synthesis |
| Head Tracking Internals |
The OpenTrack datagram, the FreeTrack heap, and the scaling into six axes |
| Wheel Force Feedback Internals |
DirectInput FFB effects |
| MIDI Input Internals |
MIDI parsing and routing |
| Logitech G-Keys Internals |
Loading the vendor library, the callback, and the 32-bit key word |
| Analog Keyboards Internals |
Routes, sessions and the HID channel behind analog keyboard rows, and every supported family's protocol |
| Bliss-Box Internals |
The API sidecar beside each port's SDL row, every report, the native channel and the Controller Pak |
| Keyboard Screens Internals |
Finding each screen, its row, the drawing engines, and the keys beside it |
| Novint Falcon Internals |
Force Dimension's library, the haptic thread per Falcon, and the driver install |
| Handheld PC Buttons Internals |
The three delivery paths a hidden button can arrive on, and the learners |
| Wii Controllers Internals |
Extensions, Motion Plus, IR camera |
| 2D Overlay System |
The overlay renderer |
| 3D Model System |
The 3D controller models |