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Features

The reference for every page, tab, and card in the app: each control, what it does, and what its numbers mean.

Where a guide walks one task, these pages document every control you can touch.

The app, page by page

Page Covers
Dashboard Slot overview, live activity, quick actions
Devices Every detected input device and its capabilities
Controller Slots The 16 slots, assignment, per-slot output type
Virtual Controllers What games see: Xbox, PlayStation, Nintendo, Extended, Keyboard + Mouse, MIDI, VR
Settings Application-wide options
Driver Management The driver cards on the Settings page: HIDMaestro status and version, plus Install and Uninstall for HidHide, Windows MIDI Services, and SteamVR

The Pad page, tab by tab

The Pad page carries two tab strips. The top strip holds slot tabs, which configure the virtual controller in the slot. The lower strip holds device tabs, which tune the selected physical device. Most device tabs appear only when that device has the matching hardware.

Slot tabs

Tab Covers
Preview The live 2D and 3D controller view
Mappings The mapping grid: sources, targets, combine modes, per-source options
Macros Action sequences fired by combos, sticks, or every frame
Menus On-screen ring and grid menus driven by a stick or touchpad
Bass Shakers Game rumble and force feedback routed to an audio output as low-frequency tones for bass shakers and subwoofers. Shown on Xbox, PlayStation, and Nintendo slots, and on Extended slots with force feedback
Output SOCD cleaning and Keep Controller Awake, the two cards that shape the slot's output right before it reaches the game. Hidden on MIDI and VR slots. SOCD is documented on Mappings

Device tabs

Tab Covers
Sticks Dead zones, shapes, response curves, max range
Triggers Trigger travel, dead zones, curves
Force Feedback Rumble routing and strength
Wheel Rotation range, auto-center, and shift LEDs on native force feedback wheels
Impulse Triggers Xbox One and Series trigger motors
Adaptive Triggers DualSense trigger effects
Lighting Light bars, LED rings, player lamps
Gyro Motion-sensor mapping: calibration, sensitivity, smoothing, engage gates
Touchpad Gestures, pointer, per-pad mouse feel
Audio Controller speakers and headset routing
Pointer Wii Remote IR aiming and cursor modes
Mouse Flick gestures on a physical mouse: hold the gesture button, flick, one action fires on release. No feature page yet

Beyond the Pad page

Feature Covers
NFC Tags Tag registration on the Devices page, taps as macro triggers
Voice Macros Spoken phrases as buttons: offline recognition on any microphone, the DualSense’s included
Handheld PC Buttons Rear paddles and menu keys on a handheld gaming PC, learned by pressing them, plus the machine's own gyroscope
MIDI Input MIDI devices on the Devices page: notes, knobs, and pitch bend as mapping sources
Logitech G-Keys The G-keys and extra mouse buttons on Logitech gaming gear as mapping sources
Input Precision Polling rate, resolution, and latency across the whole pipeline
Virtual VR Controllers A SteamVR left and right hand pair driven from one slot
VR Controller Input The headset's pose and both hand controllers read as mapping sources through OpenXR
Headset Head Tracking Head rotation from a Sony headset as a motion source
Head Tracking (OpenTrack) A head pose from OpenTrack or FreeTrack as six mappable axes
Lightbar Mirrors and Sensa Haptics A slot's lightbar color sent on to Razer Chroma and Logitech LIGHTSYNC gear, and its rumble to Razer Sensa HD haptics

Last updated for PadForge 4.5.0.