Devices¶
Setup walkthroughs for the controller families that need more than plug in and play.
Most controllers work in PadForge with no special setup: plug in, assign to a slot, play. The pages in this section exist for the families that have extra capabilities or extra setup steps worth their own walkthrough.
Looking for one specific controller, wheel or stick? Supported Devices lists every one PadForge knows by name, all 711 of them, grouped by family.
| Family | Why it has a page |
|---|---|
| DualShock 3 | Needs a one-time pairing step over USB before Bluetooth works |
| PlayStation Move | Same USB pairing step, plus a calibration capture the motion sensors depend on |
| SpaceMouse | A 6DoF puck games can't see on their own, with an axis legend worth having open while you map it |
| Wii Controllers | Pairing, extensions, Motion Plus, the IR pointer, and the Joy-Con extras (IR Brightness, the Joy-Con 2 mouse) |
Families without a page here (DualSense, DualShock 4, Xbox, Switch Pro, Steam Controller, Steam Deck, generic DirectInput) are covered by the Features pages, because everything about them is standard: their capabilities light up automatically wherever they apply. Joy-Con works the same way, except for the extras documented on the Wii Controllers page: the right Joy-Con's IR Brightness source, the Joy-Con 2 optical mouse, and the per-half motion sources on a combined pair.
A handheld gaming PC's hidden paddles and menu keys have their own feature page, Handheld PC Buttons, because they are learned on the machine rather than recognized by USB identity.
Last updated for PadForge 4.5.0.